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dc.contributor.authorKoeck, Richard
dc.date.accessioned2025-01-24T03:48:31Z
dc.date.available2025-01-24T03:48:31Z
dc.date.issued2025
dc.date.submitted2024-12-09T10:31:13Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/95779
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/149826
dc.description.abstractContemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive experiences” a new phenomenon and dependent on digital innovation? The Art of Spatial Illusion: Immersive Encounters between People, Media, and Place is an insightful exploration of the evolving relationship between humans, media, and spatial environments, tracing their progression from the Renaissance, via Modernity and Postmodernity, to today’s digital age. The author offers a compelling reading and re-evaluation of architectural history and media theory, drawing connections between historical practices, technological innovations, and contemporary immersive experiences. Inspired by scholars such as Walter Benjamin and Jean Baudrillard, the book discusses how technological advancements have transformed our situatedness in “image-spaces”, highlighting the shift from material authenticity to digital reproductions. The book is structured into four parts – The Surface, The Stage, The Interface, and The Hybrid – each exploring different aspects of spatial illusions and their implications. It offers a critical perspective on the creation of architectural, immersive environments, examining the motivations behind them and their broader cultural and political contexts. Richly illustrated and deeply researched, The Art of Spatial Illusion is an essential reading for anyone interested in architecture and art as well as media archaeology, history, and theory. Seeing new, thought-provoking architectural propositions emerging on our horizon, the author provides a comprehensive understanding of how immersive experiences shape our perception of reality.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherplanning,urban,media archaeology,representation,VR,place-making,spatial illusion,AR,media theory,spatial environments,digital technology,virtual reality
dc.subject.otherthema EDItEUR::A The Arts::AM Architecture
dc.subject.otherthema EDItEUR::A The Arts::AM Architecture::AMX History of architecture
dc.subject.otherthema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
dc.titleChapter 3 19th c. Panoramic Precision
dc.title.alternativeThe Colosseum of Hornor and Parris
dc.typechapter
oapen.identifier.doi10.4324/9781315171166-5
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isPartOfBookbd57859a-cf96-47db-b2c2-f7c06bf7de36
oapen.relation.isPartOfBookc48e2aa2-ad3a-46e6-a883-ecec3f969d11
oapen.relation.isbn9781138045545
oapen.relation.isbn9781138045569
oapen.imprintRoutledge
oapen.pages20


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