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dc.contributor.authorBanks, John
dc.date.accessioned2025-03-07T14:12:42Z
dc.date.available2025-03-07T14:12:42Z
dc.date.issued2013
dc.date.submitted2022-10-14T14:53:12Z
dc.identifierONIX_20221014_9781849666657_82
dc.identifierOCN: 847005782
dc.identifierhttps://library.oapen.org/handle/20.500.12657/58751
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/153864
dc.description.abstractThis book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.classificationthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
dc.subject.classificationthema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
dc.subject.otherMedia studies
dc.subject.otherGraphical and digital media applications
dc.titleCo-creating Videogames
dc.typebook
oapen.identifier.doi10.5040/9781472544353
oapen.relation.isPublishedByf75587da-2374-4722-9d42-9fffa7fa3f92
oapen.relation.isbn9781849666657
oapen.relation.isbn9781849666640
oapen.imprintBloomsbury Academic
oapen.pages208
oapen.place.publicationLondon


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