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dc.contributor.authorVerde, Marco
dc.date.accessioned2025-03-07T17:23:48Z
dc.date.available2025-03-07T17:23:48Z
dc.date.issued2023
dc.date.submitted2023-12-06T14:10:42Z
dc.identifierONIX_20231206_9789401496476_54
dc.identifierhttps://library.oapen.org/handle/20.500.12657/85845
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/160018
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationbic Book Industry Communication::A The arts::AK Industrial / commercial art & design::AKP Product design
dc.subject.classificationbic Book Industry Communication::W Lifestyle, sport & leisure::WJ Lifestyle & personal style guides::WJK Interior design, decor & style guides
dc.subject.otherAccessible museums, Digital fabrication, Craftmanship, Smart cities, Digital
dc.titleChapter Computational thinking in design and fabrication for augmented and accessible museums
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-052
oapen.relation.isPublishedBy13bfe6ff-4920-4639-b009-9a95232060a4
oapen.relation.isbn9789401496476
oapen.pages6
oapen.place.publicationGhent


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