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dc.contributor.authorRoman, Miro
dc.contributor.author_ch3n81, Alice
dc.contributor.editorHovestadt, Ludger
dc.contributor.editorBühlmann, Vera
dc.date.accessioned2025-03-07T20:11:14Z
dc.date.available2025-03-07T20:11:14Z
dc.date.issued2021
dc.date.submitted2022-01-11T08:50:38Z
dc.identifierONIX_20220111_9783035624052_5
dc.identifierOCN: 1308952780
dc.identifier2196-3118
dc.identifierhttps://library.oapen.org/handle/20.500.12657/52235
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/165188
dc.description.abstractHow does coding change the way we think about architecture? Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books.
dc.languageEnglish
dc.relation.ispartofseriesApplied Virtuality Book Series
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture
dc.subject.otherArchitecture
dc.subject.otherCode
dc.subject.otherComputer Science
dc.titlePlay Among Books
dc.title.alternativeA Symposium on Architecture and Information Spelt in Atom-Letters
dc.typebook
oapen.identifier.doi10.1515/9783035624052
oapen.relation.isPublishedByaf2fbfcc-ee87-43d8-a035-afb9d7eef6a5
oapen.relation.isbn9783035624052
oapen.relation.isbn9783035624014
oapen.imprintBirkhäuser
oapen.pages528
oapen.place.publicationBerlin/Boston
dc.seriesnumber17


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