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dc.contributor.authorSchoppmeier, Sören
dc.date.accessioned2025-03-07T20:29:58Z
dc.date.available2025-03-07T20:29:58Z
dc.date.issued2023
dc.date.submitted2023-10-20T15:25:22Z
dc.identifierONIX_20231020_9783111317755_28
dc.identifierOCN: 1402834879
dc.identifier2700-0400
dc.identifierhttps://library.oapen.org/handle/20.500.12657/76925
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/165769
dc.description.abstractTracing a practice called "playing American" through the stages of videogame development, gameplay, and reception, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Case studies of the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises highlight different figurations of this phenomenon.
dc.languageEnglish
dc.relation.ispartofseriesVideo Games and the Humanities
dc.rightsopen access
dc.subject.otherCultural studies
dc.subject.otherUSA
dc.subject.otherPop culture
dc.subject.othervideo games
dc.subject.othermedia studies
dc.titlePlaying American
dc.title.alternativeOpen-World Videogames and the Reproduction of American Culture
dc.typebook
oapen.identifier.doi10.1515/9783111317755
oapen.relation.isPublishedByaf2fbfcc-ee87-43d8-a035-afb9d7eef6a5
oapen.relation.isFundedByFreie Universität Berlin
oapen.relation.isFundedBya6adce6b-3f26-4535-92d8-598288bff431
oapen.relation.isbn9783111317755
oapen.relation.isbn9783111244846
oapen.relation.isbn9783111317984
oapen.imprintDe Gruyter Oldenbourg
oapen.pages229
oapen.place.publicationBerlin/Boston
oapen.grant.numberD 188
dc.relationisFundedBya6adce6b-3f26-4535-92d8-598288bff431
dc.seriesnumber14


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open access
Except where otherwise noted, this item's license is described as open access