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dc.contributor.authorIto, Mizuko
dc.date.accessioned2025-03-07T22:32:13Z
dc.date.available2025-03-07T22:32:13Z
dc.date.issued2013
dc.date.submitted2019-01-21 12:01:54
dc.date.submitted2020-04-01T10:58:28Z
dc.identifier1004025
dc.identifierOCN: 1100490216
dc.identifierhttp://library.oapen.org/handle/20.500.12657/26060
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/169411
dc.description.abstractAn examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces.Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
dc.languageEnglish
dc.rightsopen access
dc.subject.othersocial media
dc.subject.otheryouth media
dc.subject.otherchildren's media
dc.subject.otherpodcast
dc.subject.othervideo-games
dc.subject.othervideogame
dc.subject.othertext message
dc.subject.otherethnography
dc.subject.otherDigital Youth Project
dc.subject.othermedia literacymedia ecology
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)
dc.subject.otherthema EDItEUR::P Mathematics and Science::PD Science: general issues::PDR Impact of science and technology on society
dc.titleHanging Out, Messing Around, and Geeking Out
dc.title.alternativeKids Living and Learning with New Media
dc.typebook
oapen.relation.isPublishedByae0cf962-f685-4933-93d1-916defa5123d
oapen.relation.isbn9780262518543
oapen.pages440
oapen.place.publicationCambridge


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