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dc.contributor.authorDomsch, Sebastian
dc.date.accessioned2025-03-07T22:51:02Z
dc.date.available2025-03-07T22:51:02Z
dc.date.issued2013
dc.date.submitted2019-10-02 23:55
dc.date.submitted2020-01-07 16:47:06
dc.date.submitted2020-04-01T10:04:14Z
dc.identifier1005468
dc.identifierOCN: 979584441
dc.identifierhttp://library.oapen.org/handle/20.500.12657/24643
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/169939
dc.description.abstractIncontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherNarration
dc.subject.otherNarrative
dc.subject.otherVideo Games
dc.subject.otherComputer Games
dc.subject.otherthema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
dc.titleStoryplaying: Agency and Narrative in Video Games
dc.typebook
oapen.identifier.doi10.1515/9783110272451
oapen.relation.isPublishedByaf2fbfcc-ee87-43d8-a035-afb9d7eef6a5
oapen.relation.isFundedBy7292b17b-f01a-4016-94d3-d7fb5ef9fb79
oapen.relation.isFundedByfb214456-da48-4ff7-a1ee-f6407a27f6be
oapen.relation.isbn9783110272161
oapen.collectionEuropean Research Council (ERC)
oapen.pages196
oapen.grant.number229135
dc.relationisFundedBy7292b17b-f01a-4016-94d3-d7fb5ef9fb79


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