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dc.contributor.authorLuzzi, Damiana
dc.date.accessioned2025-03-07T23:38:12Z
dc.date.available2025-03-07T23:38:12Z
dc.date.issued2022
dc.date.submitted2022-12-22T16:06:50Z
dc.identifierONIX_20221222_9788855186469_57
dc.identifier2704-5919
dc.identifierhttps://library.oapen.org/handle/20.500.12657/60395
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/171326
dc.description.abstractAfter a brief overview of some sectors where 360° video is used and which can benefit from its adoption, the chapter illustrates the technical aspects of 360 ° video, the equipment needed for shooting, the requirements and functionalities to choose the most suitable 360 ​​° camera, the shooting strategies, the delivery methods, the software for inserting interaction points, concepts such as immersion, presence and degrees of freedom, and the technical terms that must be known in order to easily move in the production of 360 ​​° video.
dc.languageItalian
dc.relation.ispartofseriesStudi e saggi
dc.rightsopen access
dc.subject.othertechnical aspects and terms
dc.subject.other360° cameras and equipment
dc.subject.othershooting strategies
dc.subject.otherdelivery methods
dc.subject.otherinteraction points
dc.subject.otherthema EDItEUR::A The Arts
dc.titleChapter Realizzazione di un video a 360°: dimensioni tecniche e operative
dc.typechapter
oapen.identifier.doi10.36253/978-88-5518-646-9.05
oapen.relation.isPublishedBy2ec4474d-93b1-4cfa-b313-9c6019b51b1a
oapen.relation.isbn9788855186469
oapen.pages15
oapen.place.publicationFlorence
dc.seriesnumber241
dc.abstractotherlanguageAfter a brief overview of some sectors where 360° video is used and which can benefit from its adoption, the chapter illustrates the technical aspects of 360 ° video, the equipment needed for shooting, the requirements and functionalities to choose the most suitable 360 ​​° camera, the shooting strategies, the delivery methods, the software for inserting interaction points, concepts such as immersion, presence and degrees of freedom, and the technical terms that must be known in order to easily move in the production of 360 ​​° video.


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