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dc.contributor.editorAarseth, Espen
dc.contributor.editorGünzel, Stephan
dc.date.accessioned2025-03-07T23:55:05Z
dc.date.available2025-03-07T23:55:05Z
dc.date.issued2019
dc.date.submitted2022-03-23T09:55:53Z
dc.identifierONIX_20220323_9783839447307_10
dc.identifierOCN: 1119630732
dc.identifierhttps://library.oapen.org/handle/20.500.12657/53550
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/171790
dc.description.abstractWhere do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
dc.languageEnglish
dc.relation.ispartofseriesEdition Medienwissenschaft
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherSpace
dc.subject.otherPlace
dc.subject.otherMaps
dc.subject.otherComputer Games
dc.subject.otherMedia
dc.subject.otherMedia Aesthetics
dc.subject.otherMedia Theory
dc.subject.otherMedia Studies
dc.titleLudotopia
dc.title.alternativeSpaces, Places and Territories in Computer Games
dc.typebook
oapen.identifier.doi10.14361/transcript.9783839447307
oapen.relation.isPublishedBy7e97f9b9-be2b-4d9c-a928-3c8ebdfa443c
oapen.relation.isbn9783839447307
oapen.relation.isbn9783837647303
oapen.imprinttranscript Verlag
oapen.pages316
oapen.place.publicationBielefeld
dc.seriesnumber63


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