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dc.contributor.authorBosman, Frank G.
dc.contributor.authorvan Wieringen, Archibald L.H.M.
dc.date.accessioned2025-03-08T04:38:42Z
dc.date.available2025-03-08T04:38:42Z
dc.date.issued2022
dc.date.submitted2024-06-25T15:32:25Z
dc.identifierONIX_20240625_9783110731019_8
dc.identifier2700-0400
dc.identifierhttps://library.oapen.org/handle/20.500.12657/91079
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/179690
dc.description.abstractVideo games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, it is still only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. Usually associated with violence, consumerism and escapism, video games have seldomly been discussed as objects of artistic interest.
dc.languageEnglish
dc.relation.ispartofseriesVideo Games and the Humanities
dc.rightsopen access
dc.subject.otherart
dc.subject.otherdigital games
dc.subject.othercommunication-oriented analysis
dc.subject.othervideo games
dc.titleVideo Games as Art
dc.title.alternativeA Communication-Oriented Perspective on the Relationship between Gaming and the Art
dc.typebook
oapen.identifier.doi10.1515/9783110731019
oapen.relation.isPublishedByaf2fbfcc-ee87-43d8-a035-afb9d7eef6a5
oapen.relation.isbn9783110731019
oapen.relation.isbn9783110735130
oapen.relation.isbn9783111523187
oapen.relation.isbn9783110731101
oapen.imprintDe Gruyter Oldenbourg
oapen.pages115
oapen.place.publicationBerlin/Boston
dc.seriesnumber12


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