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dc.contributor.authorJones, Phil
dc.contributor.authorOsborne, Tess
dc.contributor.authorSullivan-Drage, Calla
dc.contributor.authorKeen, Natasha
dc.contributor.authorGadsby, Eleanor
dc.date.accessioned2025-03-08T07:01:42Z
dc.date.available2025-03-08T07:01:42Z
dc.date.issued2022
dc.date.submitted2022-06-22T09:07:36Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/57076
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/186080
dc.description.abstractePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherCreative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
dc.titleVirtual Reality Methods
dc.title.alternativeA Guide for Researchers in the Social Sciences and Humanities
dc.typebook
oapen.identifier.doi10.47674/9781447360773
oapen.relation.isPublishedByf21943e0-ecd3-45d9-8059-9baf413aa6cf
oapen.relation.isbn9781447360759
oapen.pages158
oapen.place.publicationBristol


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