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dc.contributor.editorMarrs, Adam
dc.contributor.editorShirley, Peter
dc.contributor.editorWald, Ingo
dc.date.accessioned2025-03-08T07:30:22Z
dc.date.available2025-03-08T07:30:22Z
dc.date.issued2021
dc.date.submitted2021-08-10T07:57:22Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/50334
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/187327
dc.description.abstract"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
dc.languageEnglish
dc.rightsopen access
dc.subject.otherComputer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
dc.titleRay Tracing Gems II
dc.title.alternativeNext Generation Real-Time Rendering with DXR, Vulkan, and OptiX
dc.typebook
oapen.identifier.doi10.1007/978-1-4842-7185-8
oapen.relation.isPublishedBy9fa3421d-f917-4153-b9ab-fc337c396b5a
oapen.relation.isFundedBy479f44a6-bea9-4298-b2ec-d704cef03f67
oapen.relation.isFundedBy2b710162-8952-497e-822d-d7ac16c38d48
oapen.relation.isbn9781484271841
oapen.imprintApress
oapen.pages858
dc.relationisFundedBy2b710162-8952-497e-822d-d7ac16c38d48


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