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dc.contributor.authorScarselli, Aldo Giuseppe
dc.date.accessioned2025-03-08T07:44:09Z
dc.date.available2025-03-08T07:44:09Z
dc.date.issued2023
dc.date.submitted2024-04-02T15:49:54Z
dc.identifierONIX_20240402_9791221502428_185
dc.identifier2975-0261
dc.identifierhttps://library.oapen.org/handle/20.500.12657/89216
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/187891
dc.description.abstractThis chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past.
dc.languageEnglish
dc.relation.ispartofseriesConnessioni. Studies in Transcultural History
dc.rightsopen access
dc.subject.otherHistorical videogames
dc.subject.otherHistory of Japan
dc.subject.otherSamurai
dc.subject.otherCultural Representations
dc.subject.otherthema EDItEUR::N History and Archaeology::NH History
dc.titleChapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
dc.typechapter
oapen.identifier.doi10.36253/979-12-215-0242-8.15
oapen.relation.isPublishedBy2ec4474d-93b1-4cfa-b313-9c6019b51b1a
oapen.relation.isbn9791221502428
oapen.pages10
oapen.place.publicationFlorence
dc.seriesnumber2


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