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dc.contributor.editorShehade, Maria
dc.contributor.editorStylianou-Lambert, Theopisti
dc.date.accessioned2025-03-08T08:08:44Z
dc.date.available2025-03-08T08:08:44Z
dc.date.issued2024
dc.date.submitted2023-08-29T12:42:15Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/75895
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/188992
dc.description.abstractand, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti
dc.languageEnglish
dc.rightsopen access
dc.subject.otherand, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti
dc.titleMuseums and Technologies of Presence
dc.typebook
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.hasChapterChapter 6 Reconfiguring the Viewer
oapen.relation.hasChapter0252a6a2-1268-4924-a811-40d8e1f9e357
oapen.relation.isbn9781032368801
oapen.relation.isbn9781003334316
oapen.relation.isbn9781032368856
oapen.imprintRoutledge


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Chapters in this book

  • Bertrand, Stéphanie; Salter, Chris (2024)
    Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus ...
  • Shehade, Maria; Stylianou-Lambert, Theopisti (2024)
    Recently there has been a re-articulation of the concept of ‘presence’, which has evolved into an important trend in the humanities. Despite the many cross-disciplinary endeavours to define what ‘presence’ is, it proves a ...