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dc.contributor.authorAddoum, Maël
dc.contributor.authorLherbier, Aurélien
dc.contributor.authorBourquin, Yannick
dc.contributor.authorDebbabi-Zourgani, Mehdi
dc.date.accessioned2025-03-08T09:36:58Z
dc.date.available2025-03-08T09:36:58Z
dc.date.issued2023
dc.date.submitted2023-12-06T14:11:51Z
dc.identifierONIX_20231206_9789401496476_134
dc.identifierhttps://library.oapen.org/handle/20.500.12657/85925
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/192497
dc.description.abstractIndustrial / commercial art & design
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationbic Book Industry Communication::A The arts::AK Industrial / commercial art & design::AKP Product design
dc.subject.classificationbic Book Industry Communication::R Earth sciences, geography, environment, planning::RN The environment::RNU Sustainability
dc.subject.otherdesign
dc.titleChapter Video game design for ecological impacts
dc.typechapter
oapen.identifier.doi10.26530/9789401496476-132
oapen.relation.isPublishedBy13bfe6ff-4920-4639-b009-9a95232060a4
oapen.relation.isbn9789401496476
oapen.pages1
oapen.place.publicationGhent


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