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dc.contributor.authorLiggett, Susan
dc.contributor.authorEarnshaw, Rae
dc.contributor.authorTownsley, Jill
dc.date.accessioned2025-03-08T11:38:12Z
dc.date.available2025-03-08T11:38:12Z
dc.date.issued2023
dc.date.submitted2023-04-13T14:04:05Z
dc.identifierONIX_20230413_9783031248696_25
dc.identifierhttps://library.oapen.org/handle/20.500.12657/62398
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/197625
dc.description.abstractThis is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.
dc.languageEnglish
dc.relation.ispartofseriesSpringer Series on Cultural Computing; SpringerBriefs on Cultural Computing
dc.rightsopen access
dc.subject.otherCreative Practice
dc.subject.otherArtificial Intelligence
dc.subject.otherCognitive Models
dc.subject.otherDesign Thinking
dc.subject.otherCreative Augmentation
dc.subject.otherData Visualization Artist
dc.subject.otherComputer-assisted Creativity
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction::UYZG User interface design and usability
dc.subject.otherthema EDItEUR::A The Arts::AF The Arts: art forms
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UB Information technology: general topics
dc.titleCreativity in Art, Design and Technology
dc.typebook
oapen.identifier.doi10.1007/978-3-031-24869-6
oapen.relation.isPublishedBy9fa3421d-f917-4153-b9ab-fc337c396b5a
oapen.relation.isbn9783031248696
oapen.relation.isbn9783031248689
oapen.imprintSpringer International Publishing
oapen.pages119
oapen.place.publicationCham


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