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dc.contributor.authorKessler, Aaron
dc.contributor.authorCraig, Scotty D.
dc.contributor.authorGoodell, Jim
dc.contributor.authorKurzweil, Dina
dc.contributor.authorGreenwald, Scott W.
dc.date.accessioned2025-11-27T08:54:35Z
dc.date.available2025-11-27T08:54:35Z
dc.date.issued2023
dc.date.submitted2024-12-19T16:39:16Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/96044
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/206176
dc.description.abstractThe Learning Engineering Toolkit is a practical guide to the rich and varied applications of learning engineering, a rigorous and fast-emerging discipline that synthesizes the learning sciences, instructional design, engineering design, and other methodologies to support learners. As learning engineering becomes an increasingly formalized discipline and practice, new insights and tools are needed to help education, training, design, and data analytics professionals iteratively develop, test, and improve complex systems for engaging and effective learning. Written in a colloquial style and full of collaborative, actionable strategies, this book explores the essential foundations, approaches, and real-world challenges inherent to ensuring participatory, data-driven, learning experiences across populations and contexts.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary education
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNQ Open learning, distance education
dc.subject.otherLearning Engineering Process,VR System,Playback,VR Environment,VR Experience,Learning Engineering,Low Literacy Users,Support Learner Engagement,Subject Matter Experts,Baking Chocolate Chip Cookies,Codebook Development,Business Process,Project Based Learning Experience,Context Circle,Electrostatic Representations,VR,Joint Attention,Electric Flux,Creation Portion,Learning Community Norms,Professional Development,Timelines,Holding,Eye In The Sky
dc.titleChapter 1 Learning Engineering is a Process
dc.typechapter
oapen.identifier.doi10.4324/9781003276579-5
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isPartOfBook548c9831-1c33-4476-a81a-044b25086602
oapen.relation.isbn9781032208503
oapen.relation.isbn9781032232829
oapen.imprintRoutledge
oapen.pages19
peerreview.review.typeProposal
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.titleProposal review


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