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dc.contributor.editorKrampe, Theresa
dc.contributor.editorThon, Jan-Noël
dc.date.accessioned2025-11-27T22:49:33Z
dc.date.available2025-11-27T22:49:33Z
dc.date.issued2025
dc.date.submitted2025-06-23T12:58:10Z
dc.identifierhttps://admin.library.oapen.org/handle/20.500.12657/103774
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/206494
dc.description.abstractVideogames and Metareference is the first edited collection to investigate the rise of metareference in videogames from an interdisciplinary perspective. Bringing together a group of distinguished scholars from various geographic and disciplinary backgrounds, the book combines in-depth theoretical reflection with a diverse selection of case studies in order to explore how metareference manifests itself in and around a broad range of videogames (from indie to AAA), while also asking what cultural work the videogames in question accomplish in the process. The carefully curated chapters not only provide much-needed expansions and revisions of a concept that was at least initially derived mainly from literary studies but also cover a broad range of videogame genres, discuss the evolution of metareference across videogame history as well as the functions it fulfills in different sociocultural contexts, and scrutinize metareferential elements and examples that have hitherto received little attention. This book with its interdisciplinary scope will appeal to scholars and students within game studies and game design as well as, more broadly, scholars and students within literary studies, media studies, popular culture studies, and digital culture studies.
dc.languageEnglish
dc.relation.ispartofseriesRoutledge Advances in Game Studies
dc.rightsopen access
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topics
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGN Digital animation
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
dc.subject.classificationthema EDItEUR::Q Philosophy and Religion::QD Philosophy
dc.subject.classificationthema EDItEUR::C Language and Linguistics::CF Linguistics
dc.subject.classificationthema EDItEUR::D Biography, Literature and Literary studies::DS Literature: history and criticism::DSB Literary studies: general
dc.subject.otherMetalepsis;Metareference;self-reflexivity;transmedial narratology;Metareferentiality;Semiotic;Indie Horror Games;Indie Games;Layers of Fear;Alan Wake Series;Metareferential Reality;Metareferential Play;Posthuman Subjectivities;Pentiment;Comics Games;Metamuseum;Postdigital Aesthetics;Inscryption;literary metafiction;digital games;metalanguage;multimodality;Imscared: A Pixelated Nightmare;Archimedes;Metaproceduralism;Postdigital;Post-digital;Postdigitality;Lumino City;Card Hunter
dc.titleVideogames and Metareference
dc.title.alternativeMapping the Margins of an Interdisciplinary Field
dc.typebook
oapen.identifier.doi10.4324/9781003538592
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isbn9781032882949
oapen.relation.isbn9781003538592
oapen.relation.isbn9781040392492
oapen.imprintRoutledge
oapen.pages303
peerreview.review.typeProposal
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.titleProposal review


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