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dc.contributor.editorMitchell, Sian
dc.contributor.editorPerry, Colin
dc.contributor.editorRedmond, Sean
dc.contributor.editorTorre, Lienors
dc.date.accessioned2025-11-29T14:06:56Z
dc.date.available2025-11-29T14:06:56Z
dc.date.issued2025
dc.date.submitted2025-03-19T11:05:07Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/100176
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/206926
dc.description.abstractThis book is the first dedicated edited collection that explores the virtualisation of screen-making processes from pre-production to post-production, while attuning to the aesthetic, ideological and performative contexts upended by these integrated technologies. This book explores what is real in virtual production, as a provocative one, implicitly drawing on the philosophies of the moving image and the recent work on new forms of post-human perceptual realism.This edited collection is divided into the following four themed sections. Section One, It’s Always Been Real: Contemporising Virtual Production, addresses the histories of film realism in relationship to visual technologies, providing both a theoretical and philosophical ‘anchor’ point for the collection, and a necessary genealogy. Section Two, The Body Becomes You: Performing Virtual Production, examines the transformation that occurs in immersive virtual worlds, while also exploring how the body is itself virtualised. Section Three, Skin Deep: Gazing with Virtual Production, addresses the way race, ethnicity, gender and environment are supposedly equalised, and yet are still found to reproduce the colonised looking regimes of western, mainstream screen culture. Section Four, Whose Work? Labouring with Virtual Production, draws together writing that examines the way production processes have been transformed, affecting not only work patterns but also the way aesthetics, form and function, operate. This book encompasses many production themes and will appeal to media students and professionals interested in the production of film.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATJ Television
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema::ATFX Filmmaking and production: technical and background skills
dc.subject.classificationthema EDItEUR::C Language and Linguistics::CB Language: reference and general::CBV Creative writing and creative writing guides::CBVS Screenwriting techniques
dc.subject.otherFilm production,Pre-production,Post-production,screen-making,storytelling,narrative,television,film,animation,visual effects
dc.titleThe Screens of Virtual Production
dc.title.alternativeWhat Is Real?
dc.typebook
oapen.identifier.doi10.4324/9781003463139
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.hasChapterChapter 11 Photogrammetric Race‑Making in the MetaHuman Creator
oapen.relation.isbn9781003463139
oapen.relation.isbn9781032732176
oapen.relation.isbn9781032730721
oapen.imprintRoutledge
peerreview.review.typeProposal
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.titleProposal review


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