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dc.contributor.authorHunter, E.B.
dc.contributor.authorHunter, Elizabeth
dc.date.accessioned2025-11-30T17:04:34Z
dc.date.available2025-11-30T17:04:34Z
dc.date.issued2025
dc.date.submitted2025-10-14T08:39:01Z
dc.identifierONIX_20251014T103025_9780472905300_4
dc.identifierhttps://library.oapen.org/handle/20.500.12657/106478
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/207527
dc.description.abstractActing the Part offers a paradigm for understanding how audiences participate in immersive theater, from physical spaces like the Globe in London to digital spaces like social virtual reality. Reading across twenty-first century productions of ancient Greek tragedies and William Shakespeare’s plays, E. B. Hunter proposes the concept of “enactivity” to describe the positionality audiences inhabit when their participation is critical to the narrative but cannot alter its intended course. This positionality is that of the archetype, the enactment of which is shaped by four production conditions: a historically resonant site, a canonical source, an immersive space, and a production-specific economy that incentivizes some behaviors and discourages others. At the heart of Acting the Part is a framework for identifying how a production’s management of these conditions gives rise to a range of archetypes, such as worshiper, sleuth, cinematographer, and others. Against the backdrop of an ever-increasing push for audience participation, Acting the Part sheds new light on the many ways in which productions shape that participation in real time.
dc.languageEnglish
dc.relation.ispartofseriesTheater: Theory/Text/Performance
dc.rightsopen access
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts
dc.subject.classificationthema EDItEUR::A The Arts::AT Performing arts::ATD Theatre studies
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topics
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherimmersive theater, audience participation, Shakespeare, ancient Greek drama, tragedy, Globe, London, New York City, twenty-first century, convergence culture, enactive, enactivity, performance, theater, open-world, Sleep No More, Punchdrunk, Macbeth, film noir, Alfred Hitchcock, Stanley Kubrick, mask, McKittrick Hotel, Lady Macbeth, sleuth, worshiper, patron, protagonist, Tempest, Pandora, Finding Pandora X, Tender Claws, Double Eye Studios, Shakespeare's Globe, Emursive, Felix Barrett, Maxine Doyle, Kiira Benzing, Samantha Gorman, Fabulab, Bitter Wind, Marianne Weems, Builders Association, Elements of Oz, Northwestern, Microsoft, HoloLens, Facebook, Meta, metaverse, Quest, virtual reality, augmented reality, extended reality, mixed reality, meta quest, garage at northwestern, washington university in st. louis, washu, spectatorship, audience
dc.titleActing the Part
dc.title.alternativeAudience Participation in Performance
dc.typebook
oapen.identifier.doi10.3998/mpub.14431455
oapen.relation.isPublishedByb7359529-e5f7-4510-a59f-d7dafa1d4d17
oapen.relation.isbn9780472905300
oapen.relation.isbn9780472077717
oapen.relation.isbn9780472057719
oapen.pages266


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