Publications

  • Altena, Arie; Angerer, Marie-Luise; Beil, Benjamin; Benesch, Klaus; Bexte, Peter; Cavell, Richard; Distelmeyer, Jan; Dotzler, Bernhard J.; Ernst, Wolfgang; Gehring, Petra; Goriunova, Olga; Gottlieb, Baruch; Hagen, Wolfgang; Halpern, Orit; Harrasser, Karin; Hauser, Jens; Heidenreich, Stefan; Holl, Ute; de Kerckhove, Derrick; Leeker, Martina; Löffler, Petra; Mattern, Shannon; Mersch, Dieter; Münker, Stefan; Peters, Benjamin; Durham Peters, John; Pias, Claus; Rautzenberg, Markus; Rieger, Stefan; Rothe, Katja; Schmidt, Kerstin; Schröter, Jens; Schüttpelz, Erhard; Sprenger, Florian; Turner, Fred; Vagt, Christina; Winkler, Hartmut; Bexte, Peter; Leeker, Martina (2020)
    „If you don‘t like my arguments, I‘ve got some more.“ (Marshall McLuhan) Wie aber steht es um den Klassiker der Medienwissenschaften im 21. Jahrhundert? Diese Frage diskutieren 37 zeitgenössische Medienwissenschaftler_innen. ...
  • Fuchs, Mathias (2015)
    The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, ...
  • Fuchs, Mathias (2015)
    The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, ...

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