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dc.contributor.authorLuigini, Alessandro
dc.contributor.authorPanciroli, Chiara
dc.date.accessioned2021-02-10T12:58:18Z
dc.date.issued2018
dc.date.submitted2019-03-27 12:26:00
dc.date.submitted2020-04-01T10:35:34Z
dc.identifier1004732
dc.identifierOCN: 1100525972
dc.identifierhttp://library.oapen.org/handle/20.500.12657/25364
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/26416
dc.description.abstractThe book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
dc.languageItalian
dc.relation.ispartofseriesEducazione al patrimonio culturale e formazione dei saperi - Open Access
dc.rightsopen access
dc.subject.othervirtual reality
dc.subject.otheraugmentend reality
dc.subject.othereducation technology
dc.subject.otherdigital museum
dc.subject.otherdigital heritage
dc.subject.othermedia education
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JN Education
dc.titleAmbienti digitali per l’educazione all’arte e al patrimonio
dc.typebook
oapen.relation.isPublishedBy3b1e4403-b637-4268-a952-2280e4500b8a
oapen.place.publicationMilan
dc.seriesnumber1


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