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dc.contributor.editorLeorke, Dale
dc.contributor.editorOwens, Marcus
dc.date.accessioned2021-02-10T13:53:11Z
dc.date.available2021-02-10T13:53:11Z
dc.date.issued2021
dc.date.submitted2020-12-09T09:55:08Z
dc.identifierhttps://library.oapen.org/handle/20.500.12657/43209
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/31752
dc.description.abstractRegional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship on how real-world locales are represented in digital games, to date scholars have largely overlooked the potential for videogames to likewise attract fans and ‘pilgrims’ to the locations in which they are set. This chapter addresses this gap through the case study of Yokosuka City in Japan, which has recognised the cult classic videogame Shenmue (Sega AM2, 1999) as a drawcard for tourists and fans outside the city. Through its ‘Sacred Spot Guide Map’, Yokosuka City officials provide a guide for tourists seeking to visit locations depicted in the game that contrasts their fictional and real-world counterparts and invites visitors to explore its spaces through affiliated promotion campaigns. Drawing on an analysis of the Guide Map, an interview with its creators and field observation in Yokosuka itself, we examine the potential for the Guide Map and other forms of city-funded videogame tourism to put cities overwise overlooked in travel guides and reviews ‘on the map’ and boost their local economy.
dc.languageEnglish
dc.rightsopen access
dc.subject.othergames
dc.subject.otherecological city
dc.subject.othertourism
dc.subject.otherthema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design::AMVD City and town planning: architectural aspects
dc.subject.otherthema EDItEUR::R Earth Sciences, Geography, Environment, Planning::RN The environment::RNC Applied ecology
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBS Social groups, communities and identities::JBSD Urban communities
dc.titleGames and Play in the Creative, Smart and Ecological City
dc.typebook
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.hasChapterChapter 3 Promoting Yokosuka through videogame tourism
oapen.relation.hasChapterea62f0d8-9ab7-4fa0-bdbd-ecfab7462c56
oapen.relation.hasChaptere03611c8-e9f2-4c61-bf55-da4709b004b3
oapen.relation.isbn9780367441234
oapen.relation.isbn9781003007760
oapen.imprintRoutledge


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Chapters in this book

  • Ramirez-Moreno, Carlos; Leorke, Dale (2021)
    Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship ...
  • Ramirez-Moreno, Carlos; Leorke, Dale (2021)
    Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship ...
  • Ramirez-Moreno, Carlos; Leorke, Dale (2021)
    Regional and local governments have long recognised the potential for films, television shows, novels and other media texts that are set in their city or country to attract tourists. Although there is a wealth of scholarship ...