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dc.contributor.authorde la Hera, Teresa
dc.date.accessioned2021-02-10T12:58:18Z
dc.date.issued2019
dc.date.submitted2019-11-06 23:55
dc.date.submitted2020-03-27 15:48:21
dc.date.submitted2020-04-01T09:55:44Z
dc.identifier1005805
dc.identifierOCN: 1114970721
dc.identifierhttp://library.oapen.org/handle/20.500.12657/24326
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/37365
dc.description.abstractThe evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
dc.languageEnglish
dc.relation.ispartofseriesGames and Play
dc.rightsopen access
dc.subject.otherGaming
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.titleDigital Gaming and the Advertising Landscape
dc.typebook
oapen.identifier.doi10.2307/j.ctvnp0j4g
oapen.relation.isPublishedByde2ecbe7-1037-4e96-8c3a-5a842d921e04
oapen.pages209
oapen.place.publicationAmsterdam


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