Afficher la notice abrégée

dc.date.accessioned2021-01-24T00:23:55Z
dc.date.available2021-01-24T00:23:55Z
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/3968
dc.typegrantor
oapen.relation.funds29b8f240-0bd9-4b2c-95d1-35ed2de8df9d
oapen.relation.funds0de456d6-af3f-42d3-b326-900c1f83404b
oapen.relation.fundsca31e570-e82c-4bf8-8802-43defd29e20a
grantor.nameNvidia
grantor.acronymNvidia Corporation
grantor.doi10.13039/100007065


Fichier(s) constituant ce document

FichiersTailleFormatVue

Il n'y a pas de fichiers associés à ce document.

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée

Funded publications

  • Marrs, Adam; Shirley, Peter; Wald, Ingo (2021)
    "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy ...
  • Marrs, Adam; Shirley, Peter; Wald, Ingo (2021)
    "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy ...
  • Marrs, Adam; Shirley, Peter; Wald, Ingo (2021)
    "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy ...