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dc.contributor.authorBurmester, MichaelGerhard, DanielaThissen, Frank [Hrsg.]*
dc.date.accessioned2021-02-11T11:26:56Z
dc.date.available2021-02-11T11:26:56Z
dc.date.issued2006*
dc.date.submitted2019-07-30 20:01:59*
dc.identifier34928*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/45125
dc.description.abstractDigital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.*
dc.languageEnglish*
dc.subjectP1-1091*
dc.subject.classificationbic Book Industry Communication::C Languageen_US
dc.subject.othergame based learning*
dc.subject.otherinformation design*
dc.subject.othereducation*
dc.subject.otherstory based learning*
dc.subject.otherE-Learning*
dc.titleDigital game based learning. Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University*
dc.typebook
oapen.identifier.doi10.5445/KSP/1000004726*
oapen.relation.isPublishedBy68fffc18-8f7b-44fa-ac7e-0b7d7d979bd2*
oapen.relation.isbn3866440103*
oapen.pages260 p.*
peerreview.review.typeFull text
peerreview.anonymitySingle-anonymised
peerreview.reviewer.typeEditorial board member
peerreview.review.stagePre-publication
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.id2e56347d-034c-4741-9c0e-93c383a81b66
peerreview.titleAnthology / Conference Proceedings (Sammelband / Tagungsbände)


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