Dynamiksimulation in der Computergraphik
Abstract
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.
Keywords
physikalisch-basierte Simulation; deformable solids; GPU-based simulation; deformierbare Festkörper; GPU-basierte Simulationphysically-based simulation; Mehrkörpersysteme; multi-body systemsISBN
9783731502043Publisher
KIT Scientific PublishingPublisher website
http://www.ksp.kit.edu/Publication date and place
2014Classification
Computer science


