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dc.contributor.authorLopez-Fernandez, Olatz*
dc.date.accessioned2021-02-11T16:33:02Z
dc.date.available2021-02-11T16:33:02Z
dc.date.issued2019*
dc.date.submitted2019-03-21 15:50:41*
dc.identifier32593*
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/50529
dc.description.abstractInternet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.*
dc.languageEnglish*
dc.subjectBF1-990*
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JM Psychologyen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JM Psychologyen_US
dc.subject.otherphubbing*
dc.subject.otherCERM*
dc.subject.othersmartphone*
dc.subject.othertechnological addictions*
dc.subject.otherCERI*
dc.subject.othermobile phone use*
dc.subject.othergambling*
dc.subject.otherteenagers*
dc.subject.otherbehavioural addictions*
dc.subject.othervideo-game addiction*
dc.subject.otherreview*
dc.subject.othersuppression*
dc.subject.othergaming disorder*
dc.subject.othergeneralised versus specific problem Internet uses*
dc.subject.otheryoung children*
dc.subject.otherInternet Use Disorder*
dc.subject.othermeasurement invariance*
dc.subject.otherimmersion*
dc.subject.otherlatent profile analysis*
dc.subject.otheradolescents*
dc.subject.otheremotional regulation*
dc.subject.otherdeep approach to learning*
dc.subject.otherBehavioral Inhibition System/Behavioral Activation System (BIS/BAS)*
dc.subject.othercomorbid psychopathology*
dc.subject.otheradolescence*
dc.subject.othersmartphone use*
dc.subject.othergender*
dc.subject.otherself-control*
dc.subject.otherinternet gaming disorder*
dc.subject.otherpersonality traits*
dc.subject.otherexpectancies*
dc.subject.otherprevalence*
dc.subject.otherscreen addiction*
dc.subject.othersurface approach to learning*
dc.subject.otherInternet-use disorder*
dc.subject.otherexpectations*
dc.subject.otherearly childhood education*
dc.subject.otherstress*
dc.subject.othersmartphone addiction*
dc.subject.otherconvergent design*
dc.subject.othermobile phone addiction*
dc.subject.otherSymptom Checklist-90-Revised (SCL-90-R)*
dc.subject.othermobile phone (or smartphone) use*
dc.subject.othercomorbidity*
dc.subject.otherDiagnostic and Statistical Manual for Mental Disorders (DSM-5)*
dc.subject.otherfocus group*
dc.subject.otheremergent bilinguals*
dc.subject.otherpsychometric testing*
dc.subject.otherapproaches to learning*
dc.subject.otherproblematic Internet use*
dc.subject.othersocial networking*
dc.subject.othercommuting*
dc.subject.othermixed methods research*
dc.subject.otherinterpersonal relationships*
dc.subject.otherInternet gaming disorder*
dc.subject.otherself-efficacy*
dc.subject.otherBrief Self-Control Scale (BSCS)*
dc.subject.otherInternet literacy*
dc.subject.otherparenting*
dc.subject.otherDickman Impulsivity Inventory-Short Version (DII)*
dc.subject.otherwell-being*
dc.subject.otherproblematic smartphone use*
dc.subject.othercoping strategies*
dc.subject.otheraddiction*
dc.subject.otheranxiety*
dc.subject.othercognitive distortion*
dc.subject.otherfear of missing out (FOMO)*
dc.subject.otherimpulsivity*
dc.subject.othersurvey*
dc.subject.otherpropensity score*
dc.subject.othergame device usage pattern*
dc.subject.otherhostility*
dc.subject.otheryoung people*
dc.subject.othercognitive reappraisal*
dc.subject.otherInternet addiction*
dc.subject.otheruniversity students*
dc.subject.otherepidemiology*
dc.subject.otherproblematic social media use (PSMU)*
dc.subject.otherpersonality*
dc.subject.otherbehavioral addictions*
dc.subject.otherChina*
dc.subject.othercultural differences*
dc.subject.otherproblematic mobile phone use*
dc.subject.othermobile phone dependence*
dc.subject.otherinterpersonal relations*
dc.subject.othersocial media*
dc.subject.otheronline social network*
dc.subject.otherProblematic Mobile Phone Use Questionnaire*
dc.subject.otherInternet Gaming Disorder*
dc.subject.otherIGD*
dc.subject.otherintergenerational language transmission*
dc.subject.otherinternet addiction*
dc.subject.otherProblematic Mobile Phone Use*
dc.subject.otherpathological video-game use*
dc.subject.otherserial mediation*
dc.subject.otherdepression*
dc.subject.othertime*
dc.titleInternet and Mobile Phone Addiction. Health and Educational Effects*
dc.typebook
oapen.identifier.doi10.3390/books978-3-03897-605-9*
oapen.relation.isPublishedBy46cabcaa-dd94-4bfe-87b4-55023c1b36d0*
oapen.relation.isbn9783038976042*
oapen.pages328*
oapen.edition1st*


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