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dc.contributor.editorDeliyannis, Ioannis
dc.date.accessioned2021-04-20T15:24:11Z
dc.date.available2021-04-20T15:24:11Z
dc.date.issued2012
dc.identifierONIX_20210420_9789535102243_1073
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/65716
dc.description.abstractInteractive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For this purpose, ideas, theories, methodologies and inventions are combined in order to form novel applications and systems. This book presents novel scientific research, proven methodologies and interdisciplinary case studies that exhibit advances under Interfaces and Interaction, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. The chapters selected for this volume offer new perspectives in terms of strategies, tested practices and solutions that, beyond describing the state-of-the-art, may be utilised as a solid basis for the development of new interactive systems and applications.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programmingen_US
dc.subject.otherGraphics programming
dc.titleInteractive Multimedia
dc.typebook
oapen.identifier.doi10.5772/2394
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9789535102243
oapen.relation.isbn9789535156482
oapen.imprintIntechOpen
oapen.pages326


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