Afficher la notice abrégée

dc.contributor.editorMukai, Nobuhiko
dc.date.accessioned2021-04-20T15:29:59Z
dc.date.available2021-04-20T15:29:59Z
dc.date.issued2012
dc.identifierONIX_20210420_9789535104551_1304
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/65946
dc.description.abstractComputer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programmingen_US
dc.subject.otherGraphics programming
dc.titleComputer Graphics
dc.typebook
oapen.identifier.doi10.5772/2386
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9789535104551
oapen.relation.isbn9789535156420
oapen.imprintIntechOpen
oapen.pages268


Fichier(s) constituant ce document

FichiersTailleFormatVue

Il n'y a pas de fichiers associés à ce document.

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée

https://creativecommons.org/licenses/by/3.0/
Excepté là où spécifié autrement, la license de ce document est décrite en tant que https://creativecommons.org/licenses/by/3.0/