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dc.contributor.editorSik Lanyi, Cecilia
dc.date.accessioned2021-04-20T15:33:04Z
dc.date.available2021-04-20T15:33:04Z
dc.date.issued2012
dc.identifierONIX_20210420_9789535105831_1417
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/66059
dc.description.abstractInformation Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UY Computer science::UYQ Artificial intelligence::UYQV Computer visionen_US
dc.subject.otherVirtual reality
dc.titleApplications of Virtual Reality
dc.typebook
oapen.identifier.doi10.5772/2667
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9789535105831
oapen.relation.isbn9789535156888
oapen.imprintIntechOpen
oapen.pages224


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