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dc.contributor.editorSobota, Branislav
dc.date.accessioned2021-04-20T16:00:58Z
dc.date.available2021-04-20T16:00:58Z
dc.date.issued2019
dc.identifierONIX_20210420_9781839622830_2397
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/67038
dc.description.abstractComputer graphics development is so quick that it has expanded from devices designed for military and top industrial applications to equipment for schools and households as common information media for education and entertainment. Computer graphics helps to mass expand computers and remove the barriers that ordinary people experience when working with them. In this book, modern approaches, procedures, algorithms, as well as devices in the area of light and colors, shading and lighting, realistic and photorealistic imaging, definition of graphical scenes or objects, and security based on graphical objects are presented. Graphical transformations and projections, spatial imaging, curves and surfaces, filling and texturing, image filtering, and virtual reality are also covered.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programmingen_US
dc.subject.otherGraphics programming
dc.titleComputer Graphics and Imaging
dc.typebook
oapen.identifier.doi10.5772/intechopen.75340
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9781839622830
oapen.relation.isbn9781839622823
oapen.relation.isbn9781839622847
oapen.imprintIntechOpen
oapen.pages108


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