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dc.contributor.editorDeliyannis, Ioannis
dc.date.accessioned2021-04-20T16:13:02Z
dc.date.available2021-04-20T16:13:02Z
dc.date.issued2020
dc.identifierONIX_20210420_9781838800109_2770
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/67411
dc.description.abstractThe book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UT Computer networking and communicationsen_US
dc.subject.otherVirtualisation
dc.titleGame Design and Intelligent Interaction
dc.typebook
oapen.identifier.doi10.5772/intechopen.77403
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9781838800109
oapen.relation.isbn9781838800093
oapen.relation.isbn9781789859072
oapen.imprintIntechOpen
oapen.pages154


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