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dc.contributor.editorCvetković, Dragan
dc.date.accessioned2021-04-20T16:27:00Z
dc.date.available2021-04-20T16:27:00Z
dc.date.issued2021
dc.identifierONIX_20210420_9781838808617_3184
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/67824
dc.description.abstractVirtual reality is a set of technologies that enables two-way communication, from computer to user and vice versa. In one direction, technologies are used to synthesize visual, auditory, tactile, and sometimes other sensory experiences in order to provide the illusion that practically non-existent things can be seen, heard, touched, or otherwise felt. In the other direction, technologies are used to adequately record human movements, sounds, or other potential input data that computers can process and use. This book contains six chapters that cover topics including definitions and principles of VR, devices, educational design principles for effective use of VR, technology education, and use of VR in technical and natural sciences.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UT Computer networking and communicationsen_US
dc.subject.otherVirtualisation
dc.titleVirtual Reality and Its Application in Education
dc.typebook
oapen.identifier.doi10.5772/intechopen.80114
oapen.relation.isPublishedBy78a36484-2c0c-47cb-ad67-2b9f5cd4a8f6
oapen.relation.isbn9781838808617
oapen.relation.isbn9781838808600
oapen.relation.isbn9781838808624
oapen.imprintIntechOpen
oapen.pages100


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