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dc.contributor.authorIllger, Daniel
dc.date.accessioned2022-02-04T04:01:56Z
dc.date.available2022-02-04T04:01:56Z
dc.date.issued2020
dc.date.submitted2022-02-03T16:15:37Z
dc.identifierONIX_20220203_9783110695380_4
dc.identifier2509-4351
dc.identifierhttps://library.oapen.org/handle/20.500.12657/52648
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/78093
dc.description.abstractIn this study, the author develops a poetics of fantasy that calls into question the common interpretation of the genre as politically reactionary and aesthetically dull. On this basis, he argues that the video game has a specific affinity to the genre of fantasy, and he substantiates this thesis by analyzing artistically outstanding games such Dark Souls, Skyrim, and Hellblade.
dc.languageGerman
dc.relation.ispartofseriesCinepoetics
dc.rightsopen access
dc.subject.otherFantasy
dc.subject.othergame studies
dc.subject.othergenre theory
dc.subject.otherTolkien research
dc.subject.otherthema EDItEUR::A The Arts::AT Performing arts::ATF Films, cinema
dc.subject.otherthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTZ General studies and General knowledge
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.titleGrüne Sonnen
dc.title.alternativePoetik und Politik der Fantasy am Medium Videospiel
dc.typebook
oapen.identifier.doi10.1515/9783110695380
oapen.relation.isPublishedByaf2fbfcc-ee87-43d8-a035-afb9d7eef6a5
oapen.relation.isbn9783110695380
oapen.relation.isbn9783110693645
oapen.relation.isbn9783110695427
oapen.pages422
oapen.place.publicationBerlin/Boston
dc.seriesnumber9
dc.abstractotherlanguageIn this study, the author develops a poetics of fantasy that calls into question the common interpretation of the genre as politically reactionary and aesthetically dull. On this basis, he argues that the video game has a specific affinity to the genre of fantasy, and he substantiates this thesis by analyzing artistically outstanding games such Dark Souls, Skyrim, and Hellblade.


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