Co-creating Videogames
| dc.contributor.author | Banks, John | |
| dc.date.accessioned | 2022-10-15T04:01:14Z | |
| dc.date.available | 2022-10-15T04:01:14Z | |
| dc.date.issued | 2013 | |
| dc.date.submitted | 2022-10-14T14:53:12Z | |
| dc.identifier | ONIX_20221014_9781849666657_82 | |
| dc.identifier | https://library.oapen.org/handle/20.500.12657/58751 | |
| dc.identifier.uri | https://directory.doabooks.org/handle/20.500.12854/92679 | |
| dc.description.abstract | This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. | |
| dc.language | English | |
| dc.rights | open access | |
| dc.subject.other | Media studies | |
| dc.subject.other | Graphical and digital media applications | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | |
| dc.subject.other | thema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture | |
| dc.subject.other | thema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies | |
| dc.subject.other | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides | |
| dc.title | Co-creating Videogames | |
| dc.type | book | |
| oapen.identifier.doi | 10.5040/9781472544353 | |
| oapen.relation.isPublishedBy | f75587da-2374-4722-9d42-9fffa7fa3f92 | |
| oapen.relation.isbn | 9781849666657 | |
| oapen.relation.isbn | 9781849666640 | |
| oapen.imprint | Bloomsbury Academic | |
| oapen.pages | 208 | |
| oapen.place.publication | London |
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