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dc.contributor.authorBanks, John
dc.date.accessioned2022-10-15T04:01:14Z
dc.date.available2022-10-15T04:01:14Z
dc.date.issued2013
dc.date.submitted2022-10-14T14:53:12Z
dc.identifierONIX_20221014_9781849666657_82
dc.identifierhttps://library.oapen.org/handle/20.500.12657/58751
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/92679
dc.description.abstractThis book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
dc.languageEnglish
dc.rightsopen access
dc.subject.otherMedia studies
dc.subject.otherGraphical and digital media applications
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
dc.subject.otherthema EDItEUR::G Reference, Information and Interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies::JBCC1 Popular culture
dc.subject.otherthema EDItEUR::K Economics, Finance, Business and Management::KN Industry and industrial studies::KNT Media, entertainment, information and communication industries::KNTX Information technology industries
dc.subject.otherthema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides
dc.titleCo-creating Videogames
dc.typebook
oapen.identifier.doi10.5040/9781472544353
oapen.relation.isPublishedByf75587da-2374-4722-9d42-9fffa7fa3f92
oapen.relation.isbn9781849666657
oapen.relation.isbn9781849666640
oapen.imprintBloomsbury Academic
oapen.pages208
oapen.place.publicationLondon


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open access
Except where otherwise noted, this item's license is described as open access