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dc.contributor.editorGeronazzo, Michele
dc.contributor.editorSerafin, Stefania
dc.date.accessioned2022-11-19T04:02:24Z
dc.date.available2022-11-19T04:02:24Z
dc.date.issued2023
dc.date.submitted2022-11-18T14:20:06Z
dc.identifierONIX_20221118_9783031040214_31
dc.identifierhttps://library.oapen.org/handle/20.500.12657/59355
dc.identifier.urihttps://directory.doabooks.org/handle/20.500.12854/93940
dc.description.abstractThis open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
dc.languageEnglish
dc.relation.ispartofseriesHuman–Computer Interaction Series
dc.rightsopen access
dc.subject.otherVirtual Reality
dc.subject.otherSonic Interactions
dc.subject.otherAuralization
dc.subject.otherSound Processing
dc.subject.otherImmersive Audio
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UY Computer science::UYZ Human–computer interaction::UYZG User interface design and usability
dc.subject.otherthema EDItEUR::N History and Archaeology::NH History
dc.subject.otherthema EDItEUR::A The Arts::AV Music
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
dc.titleSonic Interactions in Virtual Environments
dc.typebook
oapen.identifier.doi10.1007/978-3-031-04021-4
oapen.relation.isPublishedBy9fa3421d-f917-4153-b9ab-fc337c396b5a
oapen.relation.isFundedByNordForsk
oapen.relation.isFundedByae3cd050-5018-41ea-b8d9-2aac88e1001a
oapen.relation.isFundedByebececc5-e79f-4b7e-9e88-f4115007d2d6
oapen.relation.isFundedBy5a0cdd24-e10d-46ca-9181-83c8d89ad7e2
oapen.relation.isbn9783031040214
oapen.imprintSpringer International Publishing
oapen.pages428
oapen.place.publicationCham
oapen.grant.number[...]
oapen.grant.number[...]
oapen.grant.number[...]
dc.relationisFundedByae3cd050-5018-41ea-b8d9-2aac88e1001a
dc.relationisFundedByebececc5-e79f-4b7e-9e88-f4115007d2d6
dc.relationisFundedBy5a0cdd24-e10d-46ca-9181-83c8d89ad7e2


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