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            Myst and Riven: The World of the D'ni

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            Author(s)
            Wolf, Mark
            Language
            English
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            Abstract
            Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst and Riven: The World of the D'ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players. While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games. Mark J. P. Wolf uses elements such as graphics and sound, the games' mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/167615
            Keywords
            Media; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides; thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games
            DOI
            10.3998/lvg.9835611.0001.001
            ISBN
            9780472071494;9780472051496
            Publisher
            University of Michigan Press
            Publisher website
            http://www.press.umich.edu/
            Publication date and place
            Ann Arbor, 2011
            Series
            Landmark Video Games,
            Pages
            134
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            Credits


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              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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