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            Old World Blues

            »Fallout« und das Spiel mit der Postapokalypse

            Thumbnail
            Contributor(s)
            Görgen, Arno (editor)
            Inderst, Rudolf Thomas (editor)
            Collection
            Swiss National Science Foundation (SNF)
            Language
            German
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            Abstract
            Since the late 1990s, the US digital role-playing game series »Fallout« has not only been characterized by the popularity and economic success of its five-part main series and its five series spin-offs. It also features profound and complex narratives, depicts moral dilemmas, presents alternative histories and allows players to explore extensive post-apocalyptic scenarios. This research anthology offers the opportunity to comprehensively analyze these narratives as well as their game mechanics and aesthetics and – more broadly – to understand their impact on the gaming experience. The contributions take a deliberately broad thematic approach to the »Fallout« series and can be assigned to established analytical approaches from media studies: production, product and reception analysis. The 22 authors are proven digital game and »Fallout« experts and, with their different perspectives, penetrate the complex, transmedia material that has given rise to this franchise over the years. This volume is the first German-language digital game studies classification of the Fallout series and represents the overdue and promising prelude to a specialist study.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/171542
            Keywords
            computer role-playing game; nuclear war; post-apocalypse; vision of the future; Fallout 2; Fallout 3; television production; television series; digital game series; digital games; computer game; popular culture; gaming; video; programming; digital game research; AI; robots; Game Studies; Media Studies; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society; thema EDItEUR::A The Arts::AK Design, Industrial and commercial arts, illustration::AKL Illustration and commercial art::AKLF Computer game art; thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games::WDH Hobbies::WDHW Role-playing, war games and fantasy sports; thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGG Computer games design; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides
            DOI
            10.14631/978-3-96317-952-5
            ISBN
            9783963173905
            Publisher
            Büchner-Verlag
            Publisher website
            https://www.buechner-verlag.de/
            Publication date and place
            Marburg, 2024
            Grantor
            • Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
            Pages
            405
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            Credits


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            • logo EUEuropean Union
              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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