Logo DOAB
  • Connection pour éditeurs
    • Support
    • Language 
      • English
      • français
    • Deposit
            Voir le document 
            •   Accueil de DSpace
            • Voir le document
            •   Accueil de DSpace
            • Voir le document
            JavaScript is disabled for your browser. Some features of this site may not work without it.

            Offene-Welt-Strukturen

            Architektur, Stadt- und Naturlandschaft im Computerspiel

            Thumbnail
            Auteur
            Bonner, Marc
            Language
            German
            Afficher la notice complète
            Résumé
            What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change? Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the adaptation to the rest of our everyday world is always created in dependence on game mechanics and worldliness. As can be seen at the latest in the example of open-world games, the adoption of certain worldviews and visual traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats that have been the focus of research so far. With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds exhibit media-specific properties that were previously out of reach and awaited exploration. By interweaving concepts from media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, among others, Bonner develops a transdisciplinary theoretical model and, using the analytical methods developed from it, makes it possible for the first time to understand and name the complex structure of today's computer games - from indie games to AAA open worlds. With »Offene-Welt-Strukturen« (»Open World Structures«) the architectonics of digital game worlds becomes comprehensively accessible.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/174353
            Keywords
            Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies; thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing; thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDB Internet guides and online services::UDBV Virtual worlds; thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming; thema EDItEUR::A The Arts::AM Architecture::AMA Theory of architecture; thema EDItEUR::A The Arts::AM Architecture::AMV Landscape architecture and design; thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGA History of art
            DOI
            10.14631/978-3-96317-873-3
            ISBN
            9783963173219
            Publisher
            Büchner-Verlag
            Publisher website
            https://www.buechner-verlag.de/
            Publication date and place
            2023
            Grantor
            • Deutsche Forschungsgemeinschaft (DFG)
            Pages
            820
            • OAPEN harvesting collection

            Parcourir

            Tout DSpaceSubjectsPublishersLanguagesCollections

            Mon compte

            Ouvrir une sessionS'inscrire

            Export

            Repository metadata
            Doabooks

            • For Researchers
            • For Librarians
            • For Publishers
            • Our Supporters
            • Resources
            • DOAB

            Newsletter


            • subscribe to our newsletter
            • view our news archive

            Follow us on

            • Twitter

            License

            • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

            donate


            • Donate
              Support DOAB and the OAPEN Library

            Credits


            • logo Investir l'avenirInvestir l'avenir
            • logo MESRIMESRI
            • logo EUEuropean Union
              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

            Directory of Open Access Books is a joint service of OAPEN, OpenEdition, CNRS and Aix-Marseille Université, provided by DOAB Foundation.

            Websites:

            DOAB
            www.doabooks.org

            OAPEN Home
            www.oapen.org

            OAPEN OA Books Toolkit
            www.oabooks-toolkit.org

            Export search results

            The export option will allow you to export the current search results of the entered query to a file. Differen formats are available for download. To export the items, click on the button corresponding with the preferred download format.

            A logged-in user can export up to 15000 items. If you're not logged in, you can export no more than 500 items.

            To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

            After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.