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            Ray Tracing Gems

            High-Quality and Real-Time Rendering with DXR and Other APIs

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            Contributor(s)
            Haines, Eric (editor)
            Akenine-Möller, Tomas (editor)
            Language
            English
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            Abstract
            This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/178130
            Keywords
            Computer science; Computer graphics; Computer games—Programming; Optical data processing; thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming; thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UML Graphics programming; thema EDItEUR::U Computing and Information Technology::UY Computer science::UYT Image processing
            DOI
            10.1007/978-1-4842-4427-2
            Publisher
            Springer Nature
            Publisher website
            http://www.springernature.com/oabooks
            Publication date and place
            Berkeley, CA, 2019
            Pages
            607
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            Credits


            • logo Investir l'avenirInvestir l'avenir
            • logo MESRIMESRI
            • logo EUEuropean Union
              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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