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dc.contributor.authorStemkoski, Lee
dc.contributor.authorPascale, Michael
dc.date.accessioned2025-03-08T04:03:19Z
dc.date.available2025-03-08T04:03:19Z
dc.date.issued2021
dc.date.submitted2021-05-27T09:28:35Z
dc.identifierONIX_20210527_9781000407952_35
dc.identifierhttps://library.oapen.org/handle/20.500.12657/48838
dc.identifier.urihttps://doab-dev.siscern.org/handle/20.500.12854/178251
dc.description.abstractDeveloping Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
dc.languageEnglish
dc.rightsopen access
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UY Computer science
dc.subject.classificationbic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general
dc.subject.otherrendering
dc.subject.other3D
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UY Computer science
dc.subject.otherthema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
dc.titleDeveloping Graphics Frameworks with Python and OpenGL
dc.typebook
oapen.identifier.doi10.1201/9781003181378
oapen.relation.isPublishedByfa69b019-f4ee-4979-8d42-c6b6c476b5f0
oapen.relation.isbn9781000407952
oapen.relation.isbn9780367721800
oapen.relation.isbn9781032021461
oapen.relation.isbn9781003181378
oapen.imprintCRC Press
oapen.pages344
dc.anonymitySingle-anonymised
dc.peerreviewidbc80075c-96cc-4740-a9f3-a234bc2598f1
dc.peerreviewtitleProposal review
dc.openreviewNo
dc.responsibilityPublisher
dc.stagePre-publication
dc.reviewtypeProposal
dc.reviewertypeInternal editor
dc.reviewertypeExternal peer reviewer


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