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            Developing Graphics Frameworks with Python and OpenGL

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            Author(s)
            Stemkoski, Lee
            Pascale, Michael
            Language
            English
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            Abstract
            Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/178251
            Keywords
            rendering; 3D; thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications; thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMK Games development and programming; thema EDItEUR::U Computing and Information Technology::UY Computer science; thema EDItEUR::U Computing and Information Technology::UM Computer programming / software engineering::UMX Programming and scripting languages: general
            DOI
            10.1201/9781003181378
            ISBN
            9781000407952, 9780367721800, 9781032021461, 9781003181378
            Publisher
            Taylor & Francis
            Publisher website
            http://www.taylorandfrancis.com/
            Publication date and place
            2021
            Imprint
            CRC Press
            Classification
            Graphical & digital media applications
            Games development & programming
            Computer science
            Programming & scripting languages: general
            Pages
            344
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            Credits


            • logo Investir l'avenirInvestir l'avenir
            • logo MESRIMESRI
            • logo EUEuropean Union
              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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