Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
The synthesized findings and research gap
| dc.contributor.author | So, Hyo- Jeong | |
| dc.contributor.author | Seo, Minhwi | |
| dc.date.accessioned | 2025-03-08T04:33:41Z | |
| dc.date.available | 2025-03-08T04:33:41Z | |
| dc.date.issued | 2018 | |
| dc.date.submitted | 2019-10-18 14:00:35 | |
| dc.date.submitted | 2020-04-01T12:48:00Z | |
| dc.date.submitted | 2018-04-24 23:55 | |
| dc.date.submitted | 2019-10-18 14:00:35 | |
| dc.date.submitted | 2020-04-01T12:48:00Z | |
| dc.identifier | 648710 | |
| dc.identifier | OCN: 1038406088 | |
| dc.identifier | http://library.oapen.org/handle/20.500.12657/30192 | |
| dc.identifier.uri | https://doab-dev.siscern.org/handle/20.500.12854/179439 | |
| dc.description.abstract | The main purpose of this research is to conduct a systematic literature review of research studies on game-based learning and gamification conducted in Asian K–12 schools. Through this review, we intend to present a comprehensive analysis of what the body of accumulated research informs us of the impact of games in Asian educational settings and to draw implications for future research directions. | |
| dc.language | English | |
| dc.rights | open access | |
| dc.subject.other | research studies | |
| dc.subject.other | asia | |
| dc.subject.other | gamification | |
| dc.subject.other | game-based learning | |
| dc.subject.other | asian k-12 schools | |
| dc.subject.other | research studies | |
| dc.subject.other | asia | |
| dc.subject.other | gamification | |
| dc.subject.other | game-based learning | |
| dc.subject.other | asian k-12 schools | |
| dc.subject.other | Educational game | |
| dc.subject.other | Experiment | |
| dc.subject.other | Role-playing | |
| dc.subject.other | Singapore | |
| dc.subject.other | Social studies | |
| dc.subject.other | Taiwan | |
| dc.subject.other | thema EDItEUR::J Society and Social Sciences::JN Education | |
| dc.title | Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia | |
| dc.title.alternative | The synthesized findings and research gap | |
| dc.type | chapter | |
| oapen.relation.isPublishedBy | fa69b019-f4ee-4979-8d42-c6b6c476b5f0 | |
| oapen.relation.isPartOfBook | c9f8de4d-c1c9-46a3-8a36-a6401b1b43b6 | |
| oapen.relation.isbn | 9781315694382 | |
| oapen.imprint | Routledge | |
| oapen.pages | 25 | |
| dc.chapternumber | 37 |
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