Chapter 37 A Systematic Literature Review of Game-based Learning and Gamification Research in Asia
The synthesized findings and research gap
Abstract
The main purpose of this research is to conduct a systematic literature review of research studies on game-based
learning and gamification conducted in Asian K–12
schools. Through this review, we intend to present a comprehensive analysis of what the body
of accumulated research informs us of the impact of games in Asian educational settings and to
draw implications for future research directions.
