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            Die Problematisierung von Gewalt in Computerspielen

            Zur Geschichte einer Themenkarriere

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            Author(s)
            Husemann, Jan
            Language
            German
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            Abstract
            Gewalt in Computerspielen ist ein viel diskutiertes Phänomen digitalisierter Gesellschaften. Doch inwiefern ist Computerspielgewalt als ein soziales Problem institutionell konstituiert? Jan Husemann untersucht die Problematisierung von Gewalt in Computerspielen über einen Zeitraum von 30 Jahren. Um verhandelte Problemmuster offenzulegen, wertet er violente Computerspiele mithilfe eines Gewaltanalysemodells aus und stellt die Ergebnisse einer parallel durchgeführten Problemmusteranalyse gegenüber. Dies ermöglicht ihm die exemplarische Darstellung einer Themenkarriere und zeigt zugleich die Bedeutung institutioneller Problemmuster bei der Konstituierung sozialer Probleme auf.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/183719
            Keywords
            Gewalt; Computerspiel; Gesellschaft; Medien; Kultur; Digitalisierung; Computerspiele; Mediensoziologie; Digitale Medien; Soziologie; Violence; Computer Game; Society; Media; Culture; Digitalization; Computer Games; Sociology of Media; Digital Media; Sociology; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues::JBFK Violence and abuse in society
            DOI
            10.14361/9783839463901
            ISBN
            9783839463901, 9783837663907
            Publisher
            transcript Verlag
            Publisher website
            http://www.transcript-verlag.de
            Publication date and place
            Bielefeld, 2022
            Grantor
            • H2020 Excellent Science
            Imprint
            transcript Verlag
            Series
            Game Studies,
            Pages
            330
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              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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