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            Game Production Studies

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            Contributor(s)
            Sotamaa, Olli (editor)
            Svelch, Jan (editor)
            Language
            English
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            Abstract
            Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/187834
            Keywords
            video games; production studies; game industry; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies; thema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGD Desktop publishing
            DOI
            10.5117/9789048551736
            Publisher
            Amsterdam University Press
            Publisher website
            www.aup.nl
            Publication date and place
            2021
            Imprint
            Amsterdam University Press
            Series
            Games and Play,
            Pages
            356
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              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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