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            Playful Materialities

            The Stuff That Games Are Made Of

            Thumbnail
            Contributor(s)
            Beil, Benjamin (editor)
            Freyermuth, Gundolf S. (editor)
            Schmidt, Hanns Christian (editor)
            Rusch, Raven (editor)
            Language
            English
            Show full item record
            Abstract
            Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
            URI
            https://doab-dev.siscern.org/handle/20.500.12854/188444
            Keywords
            Games; Play; Materiality; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies; thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies
            DOI
            10.1515/9783839462003
            ISBN
            9783839462003, 9783837662009, 9783732862009
            Publisher
            transcript Verlag
            Publisher website
            http://www.transcript-verlag.de
            Publication date and place
            Bielefeld, 2022
            Imprint
            transcript Verlag
            Series
            Bild und Bit. Studien zur digitalen Medienkultur,
            Pages
            404
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              This project received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 871069.

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