Chapters in this book

  • Bertrand, Stéphanie; Salter, Chris (2024)
    Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus ...
  • Bertrand, Stéphanie; Salter, Chris (2024)
    Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus ...
  • Bertrand, Stéphanie; Salter, Chris (2024)
    Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus ...

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