Games and Bereavement
How Video Games Represent Attachment, Loss and Grief

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https://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf---
https://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
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https://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
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https://library.oapen.org/bitstream/20.500.12657/25213/1/1004879.pdf
Author(s)
Harrer, Sabine
Collection
Knowledge Unlatched (KU)Language
EnglishAbstract
How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.

